Shader "Hidden/VelocityBuffer"
{
    SubShader
    {
        Tags { "RenderType" = "Opaque"}
        LOD 100

        HLSLINCLUDE
        #pragma enable_cbuffer
        
        #include "Assets/VRP/ShaderLib/Common.hlsl"
        #include "Assets/VRP/ShaderLib/VInput.hlsl"
       
        ENDHLSL

        Pass
        {
            Name "VelocityBuffer"
            ZTest Always
            ZWrite Off
            Cull Off

            HLSLPROGRAM
            #pragma target 4.5
            #pragma vertex vert_velocity
            #pragma fragment frag_velocity
            #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
            #include "../ShaderLib/PostProcess/VelocityBuffer.hlsl"
            
            ENDHLSL
        }
    }
}
